Animation

Animation
The animation system in Unreal Engine 4 (UE4) is comprised of several Animation Tools and Editors which mix skeletal-based deformation of meshes with morph-based vertex deformation to allow for complex animation. This system can be used to make basic player movement appear much more realistic by playing and blending between canned Animation Sequences, creating customized special moves such as scaling ledges and walls using Anim Montages, applying damage effects or facial expressions through Morph Targets, directly controlling the transformations of bones using Skeletal Controls, or creating logic based State Machines that determine which animation a character should use in a given situation.