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Blueprint - Introduction

Learn basic Blueprint concepts, tools, and navigation by building simple interactions. 


At the end of this course, you will be able to: 

- Differentiate the Level Blueprint and Actor Blueprint

- Select the appropriate Blueprint parent class

- Identify common/basic variable types (nodes, wires, and pins)

- Create, set, and get basic variables

- Recognize how local variables and functions work in Blueprints 

- Utilize Blueprint nodes to control the logic flow 

- Execute a simple Blueprint


Recommended Prerequisites: 

Introduction to Unreal Engine

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