Learn basic Blueprint concepts, tools, and navigation by building simple interactions.
At the end of this course, you will be able to:
- Differentiate the Level Blueprint and Actor Blueprint
- Select the appropriate Blueprint parent class
- Identify common/basic variable types (nodes, wires, and pins)
- Create, set, and get basic variables
- Recognize how local variables and functions work in Blueprints
- Utilize Blueprint nodes to control the logic flow
- Execute a simple Blueprint
Recommended Prerequisites:
Introduction to Unreal Engine