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Blueprint - Interactions

Learn how to set up Blueprints to act as templates for all other Blueprints in the project. This parent/child setup has many advantages and is key when working on large projects. The course demonstrates the concepts and techniques by walking through the complete process of creating a modular light switch.


At the end of this course, you will be able to:

- Set up a project for scalability to your target platform

- Create a parent Blueprint with specific properties that can be inherited and used in child Blueprints

- Set up a Blueprint Interface system to send/receive information and function calls between Blueprints

- Use Action and Axis mappings to allow for device specific controls

- Possess and control pawn Actors with a Player Controller

- Utilize the Line Trace functions for general purposes

- Create a Blueprint communication system through multiple Blueprint Interfaces


Recommended Prerequisite: 

Blueprint - Introduction

Transitioning from Legacy Production to Unreal Engine

Introduction to Unreal Engine

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