Learn how to set up Blueprints to act as templates for all other Blueprints in the project. This parent/child setup has many advantages and is key when working on large projects. The course demonstrates the concepts and techniques by walking through the complete process of creating a modular light switch.
At the end of this course, you will be able to:
- Set up a project for scalability to your target platform
- Create a parent Blueprint with specific properties that can be inherited and used in child Blueprints
- Set up a Blueprint Interface system to send/receive information and function calls between Blueprints
- Use Action and Axis mappings to allow for device specific controls
- Possess and control pawn Actors with a Player Controller
- Utilize the Line Trace functions for general purposes
- Create a Blueprint communication system through multiple Blueprint Interfaces
Recommended Prerequisite:
Blueprint - Introduction
Transitioning from Legacy Production to Unreal Engine
Introduction to Unreal Engine