Learn how to use Editor Utility Widgets to create custom tools within the editor and to automate tasks. We will create a bunch of simple but useful tools that will help you layout elements in a scene, organise your project and quickly navigate the engine. In this course we will be using Blueprint scripting.
At the end of this course, you will have a new procedural and dynamic Editor Utility Widget which can select meshes. Bonus content, time permitting, will show you how to manipulate the editor viewport to focus the camera on your selection. The objective is not necessarily to learn how to create a specific tool, but to think about how to create useful tools for your own projects.
Recommended Prerequisites:
Blueprint - Introduction